

Yes! You see, I’m a sucker for this type of sandbox game and for the Far Cry series in particular even though I get frustrated by the sameness between titles, even though I wish they’d stick to a tone. (all the types of previous considerations you’d make) but on the ammo type and who’s vulnerable to what. Six or seven different enemies rushing you at once, you can’t really tell which is which and now you have to swap between guns based not on how they fire, what range they fire best at etc. In closer quarters this becomes agonizing. The point is, you’d essentially need two separate sniper rifles with different types of ammo to take down enemies from range.

But if your sniper rifle is modded for standard rounds you won’t be able to one-shot heavies if it’s modded for armor-piercing rounds you won’t be able to one-shot other types of enemies. If you want to take down enemies at a distance, you’ll need a sniper rifle. You basically get 4 weapons at a time, one of which is your Supremo.
#How long is far cry 3 mod
So “heavy” guards and “light” guards are now more easily killed with two different ammo types, for instance, and you can mod your weapons accordingly.

While much of this is just par for the course with a new Far Cry, there is one change in Far Cry 6 that is so decidedly awful I’m not sure I can emphasize how badly I want Ubisoft to change it before October 7th when the game comes out.Įnemies now have different vulnerabilities to different types of ammo. Again, this is a problem with tone: Ubisoft doesn’t know if it wants to make a serious first-person shooter with a grounded narrative or a wacky sandbox with a silly narrative, and so it waffles endlessly between the two. Like that game, Far Cry 6’s Supremo and other DIY weapons never make the gameplay as over-the-top as you’d hope. Zanier weapons? Yeah, Far Cry 5 already started down that path and it didn’t make that game any better.

But the formula is more predictable than ever. Far Cry 3 was widely praised when it released and it really was a great game, but now three main games later, almost a decade after its release, we’re still largely doing the same things, for better or worse. Both Far Cry and Far Cry 2 are quite a bit different from what followed. There are callouts to Far Cry 3-burning fields of genetically altered tobacco is a direct nod to that game ’s pot-burning mission-which makes you reminisce fondly about that 2012 game.įar Cry 3 was the first game in the series to really set the formula for what we have now. This, of course, is nothing new for the series. If you get a bit of tonal whiplash while playing don’t be surprised. He makes sure to dump in the mass grave as to further break him.Far Cry 6 is the ultimate AAA open-world game, at once attempting to be a Very Serious game about colonialism and tyranny and a goofy FPS sandbox extravaganza. He wants Jason to become a figure of fear to the pirates and privateers. … That tracks with information earlier this year, in which Bloomberg’s Jason Schreier claimed that Far Cry 7 could go in “a radically different direction,” taking the entire series to a new place. Is there a Far Cry 7?įar Cry 7 will reportedly have an “online-oriented approach” as Ubisoft looks to reinvent the series. … Far Cry 3 takes place on the fictional Rook Island in 2012 while Far Cry 6 is set in 2021 on the Cuba-inspired island of Yara. Are Far Cry 3 and 6 connected?Įntries in the Far Cry series are loosely tied to one another, making it all the more surprising that the newly released Far Cry 6 seems to be connected to the classic Far Cry 3. Thankfully, it seems Vaas does return: Though players never see his face, his voice is unmistakably that of the “Smuggler” in Far Cry 6’s ending. This theory proved untrue, as Diego meets a tragic fate during the game’s final confrontation.
